top of page

Game Development Process

What is this?

​

BioDive was created as a capstone project for the Game Design Minor at Elon University. As part of the course requirements, the development of the game was to be documented and shared publicly on our website. We utilized the Scrum process for our development cycles, leading to our project being split up into "sprints." Below are pages containing documentation of what occurred during each sprint, as well as early builds of BioDive.

​

Just as a warning, if you haven't played through the final release of BioDive, the following sections may contain spoilers for the finished product.

bottom of page